Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionTypes.h |
Include |
#include "Animation/AnimCompressionTypes.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimCompressionTypes.cpp |
void SerializeCompressedData
(
FArchive & Ar,
bool bDDCData,
UObject * DataOwner,
USkeleton * Skeleton,
UAnimBoneCompressionSettings * BoneCompressionSettings,
UAnimCurveCompressionSettings * CurveCompressionSettings,
bool bCanUseBulkData
)