FCompressedAnimSequence::SerializeCompressedData

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionTypes.h

Include

#include "Animation/AnimCompressionTypes.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimCompressionTypes.cpp

Syntax

void SerializeCompressedData
(
    FArchive & Ar,
    bool bDDCData,
    UObject * DataOwner,
    USkeleton * Skeleton,
    UAnimBoneCompressionSettings * BoneCompressionSettings,
    UAnimCurveCompressionSettings * CurveCompressionSettings,
    bool bCanUseBulkData
)

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