Module |
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Header |
/Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionTypes.h |
Include |
#include "Animation/AnimCompressionTypes.h" |
struct FCompressedAnimSequence
Name | Description | ||
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BoneCompressionCodec |
The codec used by the compressed data as determined by the bone compression settings. |
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CompressedByteStream |
ByteStream for compressed animation data. |
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CompressedCurveByteStream |
Compressed curve data stream used by AnimCurveCompressionCodec |
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TArray< struct ... |
CompressedCurveNames |
Much like track indices above, we need to be able to remap curve names. |
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TUniquePtr< ICo... |
CompressedDataStructure |
Compressed bone data stream used by AnimBoneCompressionCodec |
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CompressedRawDataSize |
The size of the raw data used to create the compressed data. |
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TArray< struct ... |
CompressedTrackToSkeletonMapTable |
Version of TrackToSkeletonMapTable for the compressed tracks. |
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CurveCompressionCodec |
The codec used by the compressed data as determined by the curve compression settings. |
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OptionalBulk |
Name | Description | |
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FCompressedAnimSequence() |
Name | Description | ||
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ClearCompressedBoneData() |
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ClearCompressedCurveData() |
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GetMemorySize() |
Return the number of bytes used. |
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GetSkeletonIndexFromTrackIndex ( |
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SerializeCompressedData ( |