FCustomAttributeInfo

"Header" structure describing a runtime custom attribute

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/CustomAttributesRuntime.h

Include

#include "Animation/CustomAttributesRuntime.h"

Syntax

struct FCustomAttributeInfo

Remarks

"Header" structure describing a runtime custom attribute

Variables

Name Description

Public variable

ECustomAttribut...

 

BlendType

Type of blending to use throughout the animation runtime.

Public variable

int32

 

BoneIndex

Index to the bone this attribute is stored for.

Public variable

uint32

 

Hash

Hash contains CombineHash(GetTypeHash(BoneIndex), GetTypeHash(AttributeName))

Constructors

Name Description

Public function

FCustomAttributeInfo

(
    const FName& InName,
    const FCompactPoseBoneIndex& InCom...,
    const ECustomAttributeBlendType& I...
)

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