Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/CustomAttributesRuntime.h |
Include |
#include "Animation/CustomAttributesRuntime.h" |
struct FCustomAttributeInfo
"Header" structure describing a runtime custom attribute
Name | Description | ||
---|---|---|---|
|
BlendType |
Type of blending to use throughout the animation runtime. |
|
|
BoneIndex |
Index to the bone this attribute is stored for. |
|
|
Hash |
Hash contains CombineHash(GetTypeHash(BoneIndex), GetTypeHash(AttributeName)) |
Name | Description | |
---|---|---|
|
FCustomAttributeInfo ( |