FExposedValueHandler::Initialize

Bind copy records and cache [UFunction](API\Runtime\CoreUObject\UObject\UFunction) if necessary.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h

Include

#include "Animation/AnimNodeBase.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimNodeBase.cpp

Syntax

void Initialize
(
    UClass * InClass,
    const FPropertyAccessLibrary & InPropertyAccessLibrary
)

Remarks

Bind copy records and cache UFunction if necessary.

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