FImportedSkinWeightProfileData

Editor only representation of a Skin Weight profile, stored as part of [FSkeletalMeshLODModel](API\Runtime\Engine\Rendering\FSkeletalMeshLODModel), used as a base for generating the runtime version (FSkeletalRenderDataSkinWeightProfilesData)

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Animation/SkinWeightProfile.h

Include

#include "Animation/SkinWeightProfile.h"

Syntax

struct FImportedSkinWeightProfileData

Remarks

Editor only representation of a Skin Weight profile, stored as part of FSkeletalMeshLODModel, used as a base for generating the runtime version (FSkeletalRenderDataSkinWeightProfilesData)

Variables

Name Description

Public variable

TArray< FRawSki...

 

SkinWeights

Public variable

TArray< Skeleta...

 

SourceModelInfluences

This is the result of the imported data before the chunking We use this data every time we need to re-chunk the skeletal mesh

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