Module |
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Header |
/Engine/Source/Runtime/Engine/Public/Animation/SkinWeightProfile.h |
Include |
#include "Animation/SkinWeightProfile.h" |
struct FImportedSkinWeightProfileData
Editor only representation of a Skin Weight profile, stored as part of FSkeletalMeshLODModel, used as a base for generating the runtime version (FSkeletalRenderDataSkinWeightProfilesData)
Name | Description | ||
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SkinWeights |
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SourceModelInfluences |
This is the result of the imported data before the chunking We use this data every time we need to re-chunk the skeletal mesh |