FInterpolationParameter

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/BlendSpaceBase.h

Include

#include "Animation/BlendSpaceBase.h"

Syntax

struct FInterpolationParameter

Variables

Name Description

Public variable

float

 

InterpolationTime

Interpolation Time for input, when it gets input, it will use this time to interpolate to target, used for smoother interpolation.

Public variable

TEnumAsByte< EF...

 

InterpolationType

Type of interpolation used for filtering the input value to decide how to get to target.

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