DebugItem

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h

Include

#include "Animation/AnimNodeBase.h"

Syntax

struct DebugItem

Variables

Name Description

Public variable

bool

 

bPoseSource

Whether we are supplying a pose instead of modifying one (e.g. an playing animation).

Public variable

TArray< FNodeDe...

 

ChildNodeChain

Nodes that we are connected to.

Public variable

FString

 

DebugData

This node item's debug text to display.

Constructors

Name Description

Public function

DebugItem

(
    FString Data,
    bool bInPoseSource
)

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