FNodeItem

Node Information to save with

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Animation/NodeMappingProviderInterface.h

Include

#include "Animation/NodeMappingProviderInterface.h"

Syntax

struct FNodeItem

Remarks

Node Information to save with

Variables

Name Description

Public variable

FName

 

ParentName

Parent Name. If NAME_None, it will consider no parent

Public variable

FTransform

 

Transform

Space transform (Not based on parent). Used by control rig system

Constructors

Name Description

Public function

FNodeItem

(
    FName InParentName,
    const FTransform& InTransform
)

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