Module |
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Header |
/Engine/Source/Runtime/Engine/Public/Animation/PoseSnapshot.h |
Include |
#include "Animation/PoseSnapshot.h" |
struct FPoseSnapshot
A pose for a skeletal mesh
Name | Description | ||
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bIsValid |
Whether the pose is valid |
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BoneNames |
Array of bone names (corresponding to LocalTransforms) |
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LocalTransforms |
Array of transforms per-bone |
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SkeletalMeshName |
The name of the skeletal mesh that was used to take this snapshot |
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SnapshotName |
The name for this snapshot |
Name | Description | |
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FPoseSnapshot() |