FRotationTrack

Keyframe rotation data for one track.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h

Include

#include "Animation/AnimSequence.h"

Syntax

struct FRotationTrack

Remarks

Keyframe rotation data for one track. Rot(i) occurs at Time(i). Rot.Num() always equals Time.Num().

Variables

Name Description

Public variable

TArray< FQuat >

 

RotKeys

Public variable

TArray< float >

 

Times

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss