Module |
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Header |
/Engine/Source/Runtime/Engine/Public/Animation/SkinWeightProfile.h |
Include |
#include "Animation/SkinWeightProfile.h" |
struct FRuntimeSkinWeightProfileData
Runtime structure containing the set of override weights and the associated vertex indices
Name | Description | ||
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b16BitBoneIndices |
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BoneIDs |
Either contains FBoneIndexType or uint8 bone indices. |
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BoneWeights |
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NumWeightsPerVertex |
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VertexIndexToInfluenceOffset |
Map between Vertex Indices and the influence offset into BoneIDs/BoneWeights (DEPRECATED and entries of OverridesInfo) |
Name | Description | ||
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ApplyDefaultOverride ( |
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ApplyOverrides ( |
Name |
Description |
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FSkinWeightOverrideInfo |
Structure containing per Skin Weight offset and length |
Name | Description | ||
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OverridesInfo_DEPRECATED |
Per skin weight offset into Weights array and number of weights stored |
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Weights_DEPRECATED |
Bulk data containing all Weights, stored as bone id in upper and weight in lower (8) bits |