FSkinWeightProfileManager

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MacOS
Linux

Inheritance Hierarchy

FTickableObjectBase

FTickableGameObject

FSkinWeightProfileManager

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Animation/SkinWeightProfileManager.h

Include

#include "Animation/SkinWeightProfileManager.h"

Syntax

class FSkinWeightProfileManager : public FTickableGameObject

Variables

Name Description

Protected variable

FGraphEventRef

 

AsyncTask

Protected variable

TArray< FSetPro...

 

CanceledRequest

Protected variable

friend

 

FSkinWeightProfileManagerAsyncTask

Protected variable

int32

 

LastGamethreadProfileIndex

Protected variable

TMap< TWeakObje...

 

PendingMeshes

Protected variable

TArray< FSetPro...

 

PendingSetProfileRequests

Protected variable

FSkinWeightProf...

 

TickFunction

Protected variable

TWeakObjectPtr<...

 

WeakWorld

Constructors

Name Description

Public function

FSkinWeightProfileManager

(
    UWorld* InWorld
)

Destructors

Name Description

Public function Virtual

~FSkinWeightProfileManager()

Functions

Name Description

Public function

void

 

CancelSkinWeightProfileRequest

(
    UObject* Requester
)

Protected function

void

 

CleanupRequest

(
    const FSetProfileRequest& Request
)

Public function

void

 

DoTick

(
    float DeltaTime,
    ENamedThreads::Type CurrentThread,
    const FGraphEventRef& MyCompletion...
)

Public function Static

FSkinWeightP...

 

Get

(
    UWorld* World
)

Protected function Static

void

 

OnPreWorldFinishDestroy

(
    UWorld* World
)

Public function Static

void

 

OnShutdown()

Public function Static

void

 

OnStartup()

Protected function Static

void

 

OnWorldBeginTearDown

(
    UWorld* World
)

Protected function Static

void

 

OnWorldCleanup

(
    UWorld* World,
    bool bSessionEnded,
    bool bCleanupResources
)

Protected function Static

void

 

OnWorldInit

(
    UWorld* World,
    const UWorld::InitializationValues ...
)

Public function

void

 

RequestSkinWeightProfile

(
    FName InProfileName,
    USkeletalMesh* Mesh,
    UObject* Requester,
    FRequestFinished& Callback,
    int32 LODIndex
)

Overridden from FTickableGameObject

Name Description

Public function Virtual Const

bool

 

IsTickableInEditor()

Used to determine whether the object should be ticked in the editor.

Public function Virtual Const

bool

 

IsTickableWhenPaused()

Used to determine if an object should be ticked when the game is paused.

Overridden from FTickableObjectBase

Name Description

Public function Virtual Const

TStatId

 

GetStatId()

Return the stat id to use for this tickable

Public function Virtual Const

bool

 

IsTickable()

Virtual that can be overloaded by the inheriting class.

Public function Virtual

void

 

Tick

(
    float DeltaTime
)

Pure virtual that must be overloaded by the inheriting class.

Constants

Name

Description

WorldManagers

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