| FTickableObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/Animation/SkinWeightProfileManager.h |
Include |
#include "Animation/SkinWeightProfileManager.h" |
class FSkinWeightProfileManager : public FTickableGameObject
Name | Description | ||
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AsyncTask |
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CanceledRequest |
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friend |
FSkinWeightProfileManagerAsyncTask |
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LastGamethreadProfileIndex |
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PendingMeshes |
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PendingSetProfileRequests |
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TickFunction |
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TWeakObjectPtr<... |
WeakWorld |
Name | Description | |
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FSkinWeightProfileManager ( |
Name | Description | |
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~FSkinWeightProfileManager() |
Name | Description | ||
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CancelSkinWeightProfileRequest ( |
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CleanupRequest ( |
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DoTick ( |
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FSkinWeightP... |
Get ( |
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OnPreWorldFinishDestroy ( |
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OnShutdown() |
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OnStartup() |
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OnWorldBeginTearDown ( |
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OnWorldCleanup |
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OnWorldInit ( |
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RequestSkinWeightProfile ( |
Name | Description | ||
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IsTickableInEditor() |
Used to determine whether the object should be ticked in the editor. |
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IsTickableWhenPaused() |
Used to determine if an object should be ticked when the game is paused. |
Name | Description | ||
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GetStatId() |
Return the stat id to use for this tickable |
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IsTickable() |
Virtual that can be overloaded by the inheriting class. |
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Tick ( |
Pure virtual that must be overloaded by the inheriting class. |
Name |
Description |
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WorldManagers |