Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprintGeneratedClass.h |
Include |
#include "Animation/AnimBlueprintGeneratedClass.h" |
struct FStateMachineDebugData
This structure represents debugging information for a single state machine.
Name | Description | ||
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MachineIndex |
Index of this machine in the StateMachines array. |
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TWeakObjectPtr<... |
MachineInstanceNode |
The animation node that leads into this state machine (A3 only) |
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NodeToStateIndex |
Map from state nodes to their state entry in a state machine. |
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NodeToTransitionIndex |
Name | Description | |
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FStateMachineDebugData() |
Name | Description | ||
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UEdGraphNode... |
FindNodeFromStateIndex ( |
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UEdGraphNode... |
FindNodeFromTransitionIndex ( |