FStateMachineDebugData

This structure represents debugging information for a single state machine.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprintGeneratedClass.h

Include

#include "Animation/AnimBlueprintGeneratedClass.h"

Syntax

struct FStateMachineDebugData

Remarks

This structure represents debugging information for a single state machine.

Variables

Name Description

Public variable

int32

 

MachineIndex

Index of this machine in the StateMachines array.

Public variable

TWeakObjectPtr<...

 

MachineInstanceNode

The animation node that leads into this state machine (A3 only)

Public variable

TMap< TWeakObje...

 

NodeToStateIndex

Map from state nodes to their state entry in a state machine.

Public variable

TMap< TWeakObje...

 

NodeToTransitionIndex

Constructors

Name Description

Public function

FStateMachineDebugData()

Functions

Name Description

Public function Const

UEdGraphNode...

 

FindNodeFromStateIndex

(
    int32 StateIndex
)

Public function Const

UEdGraphNode...

 

FindNodeFromTransitionIndex

(
    int32 TransitionIndex
)

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