RotationCurve

Rotation curve - right now we use euler because quat also doesn't provide linear interpolation - curve editor can't handle quat interpolation If you hit gimbal lock, you should add extra key to fix it.

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MacOS
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Syntax

FVectorCurve RotationCurve

Remarks

Rotation curve - right now we use euler because quat also doesn't provide linear interpolation - curve editor can't handle quat interpolation If you hit gimbal lock, you should add extra key to fix it. This will cause gimbal lock. : Eventually we'll need FRotationCurve that would contain rotation curve - that will interpolate as slerp or as quaternion

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