IAnimClassInterface

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimClassInterface.h

Include

#include "Animation/AnimClassInterface.h"

Syntax

class IAnimClassInterface

Functions

Name Description

Public function Static

const FAnimB...

 

FindAnimBlueprintFunction

(
    IAnimClassInterface* AnimClass...,
    const FName& InFunctionName
)

Public function Static

const UClass...

 

GetActualAnimClass

(
    const IAnimClassInterface* Ani...
)

Public function Static

UClass *

 

GetActualAnimClass

(
    IAnimClassInterface* AnimClass...
)

Public function Const

const TArray...

 

GetAnimBlueprintFunctions()

Public function Const

const TArray...

 

GetAnimNodeProperties()

Public function Const

const TArray...

 

GetAnimNotifies()

Protected function Const

const TArray...

 

GetAnimNotifies_Direct()

Public function Const

const TArray...

 

GetBakedStateMachines()

Protected function Const

const TArray...

 

GetBakedStateMachines_Direct()

These direct accessors are here to allow internal access that doesnt redirect to the root class.

Public function Const

const TArray...

 

GetDynamicResetNodeProperties()

Public function Const

const TArray...

 

GetExposedValueHandlers()

Public function Static

IAnimClassIn...

 

GetFromClass

(
    UClass* InClass
)

Public function Static

const IAnimC...

 

GetFromClass

(
    const UClass* InClass
)

Public function Const

const TMap< ...

 

GetGraphAssetPlayerInformation()

Protected function Const

const TMap< ...

 

GetGraphAssetPlayerInformation_Direct()

Public function Const

const TMap< ...

 

GetGraphBlendOptions()

Protected function Const

const TMap< ...

 

GetGraphBlendOptions_Direct()

Public function Const

const TArray...

 

GetInitializationNodeProperties()

Public function Const

const TArray...

 

GetLinkedAnimGraphNodeProperties()

Public function Const

const TArray...

 

GetLinkedAnimLayerNodeProperties()

Public function Const

const TMap< ...

 

GetOrderedSavedPoseNodeIndicesMap()

Protected function Const

const TMap< ...

 

GetOrderedSavedPoseNodeIndicesMap_Direct()

Public function Const

const TArray...

 

GetPreUpdateNodeProperties()

Public function Const

const FPrope...

 

GetPropertyAccessLibrary()

Protected function Const

const FPrope...

 

GetPropertyAccessLibrary_Direct()

Public function Const

const IAnimC...

 

GetRootClass()

Get the root anim class interface (i.e. if this is a derived class).

Public function Const

const TArray...

 

GetStateMachineNodeProperties()

Public function Const

int32

 

GetSyncGroupIndex

(
    FName SyncGroupName
)

Public function Const

const TArray...

 

GetSyncGroupNames()

Protected function Const

const TArray...

 

GetSyncGroupNames_Direct()

Public function Const

USkeleton &#...

 

GetTargetSkeleton()

Public function Static

bool

 

IsAnimBlueprintFunction

(
    IAnimClassInterface* InAnimCla...,
    const UFunction* InFunction
)

Check if a function is an anim function on this class

Deprecated Functions

Name Description

Public function Virtual Const

const TArray...

 

GetLayerNodeProperties()

Function has been renamed, please use GetLinkedLayerNodeProperties

Public function Virtual Const

int32

 

GetRootAnimNodeIndex()

Please use GetAnimBlueprintFunctions()

Public function Virtual Const

FStructPrope...

 

GetRootAnimNodeProperty()

Please use GetAnimBlueprintFunctions()

Public function Virtual Const

const TArray...

 

GetSubInstanceNodeProperties()

Function has been renamed, please use GetLinkedAnimGraphNodeProperties

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