Deprecated
This interface no longer used. Use GetPreviewSkeletalMeshes(TArray
& OutList, TArray >& OutAnimBP).
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Animation/PreviewCollectionInterface.h |
Include |
#include "Animation/PreviewCollectionInterface.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/PreviewCollectionInterface.cpp |
virtual void GetPreviewSkeletalMeshes
(
TArray< USkeletalMesh * > & OutList
) const
Returns nodes that needs for them to map