| IPreviewCollectionInterface::GetPreviewSkeletalMeshes()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Animation/PreviewCollectionInterface.h |
Include |
#include "Animation/PreviewCollectionInterface.h" |
void GetPreviewSkeletalMeshes
(
TArray< USkeletalMesh * > & OutList,
TArray< TSubclassOf< UAnimInstance >> & OutAnimBP
) const
Returns nodes that needs for them to map