Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/CustomAttributesRuntime.h |
Include |
#include "Animation/CustomAttributesRuntime.h" |
template<typename DataType>
int32 AddBoneAttribute
(
const BoneIndexType & BoneIndex,
const FName & AttributeName,
ECustomAttributeBlendType BlendType,
const DataType & Value
)