UAnimBlueprint::GetAssetOverrides

Inspects the hierarchy and builds a list of all asset overrides for this blueprint.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprint.h

Include

#include "Animation/AnimBlueprint.h"

Source

/Engine/Source/Runtime/Engine/Private/AnimBlueprint.cpp

Syntax

bool GetAssetOverrides
(
    TArray< FAnimParentNodeAssetOverride * > & OutOverrides
)

Remarks

Inspects the hierarchy and builds a list of all asset overrides for this blueprint.

Returns

bool - Whether any overrides were found

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