Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprint.h |
Include |
#include "Animation/AnimBlueprint.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AnimBlueprint.cpp |
bool GetAssetOverrides
(
TArray< FAnimParentNodeAssetOverride * > & OutOverrides
)
Inspects the hierarchy and builds a list of all asset overrides for this blueprint.
bool - Whether any overrides were found