UAnimBlueprint::IsObjectBeingDebugged

Check if the anim instance is the active debug object for this anim BP

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprint.h

Include

#include "Animation/AnimBlueprint.h"

Source

/Engine/Source/Runtime/Engine/Private/AnimBlueprint.cpp

Syntax

bool IsObjectBeingDebugged
(
    const UObject * AnimInstance
) const

Remarks

Check if the anim instance is the active debug object for this anim BP

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