Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimBoneCompressionSettings.h |
Include |
#include "Animation/AnimBoneCompressionSettings.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimBoneCompressionSettings.cpp |
bool Compress
(
const FCompressibleAnimData & AnimSeq,
FCompressibleAnimDataResult & OutCompressedData
) const
Compresses the animation bones inside the supplied sequence. The resultant compressed data is applied to the OutCompressedData structure.