| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimBoneCompressionSettings.h |
Include |
#include "Animation/AnimBoneCompressionSettings.h" |
class UAnimBoneCompressionSettings : public UObject
This object is used to wrap a bone compression codec. It allows a clean integration in the editor by avoiding the need to create asset types and factory wrappers for every codec.
Name | Description | ||
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bForceBelowThreshold |
Any codec (even one that increases the size) with a lower error will be used until it falls below the threshold. |
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Codecs |
A list of animation bone compression codecs to try. |
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float |
ErrorThreshold |
When compressing, the best codec below this error threshold will be used. |
Name | Description | |
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UAnimBoneCompressionSettings ( |
Name | Description | ||
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AreSettingsValid() |
Returns whether or not we can use these settings to compress. |
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Compress ( |
Compresses the animation bones inside the supplied sequence. |
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UAnimBoneCom... |
GetCodec ( |
Allow us to convert DDC serialized path back into codec object |
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PopulateDDCKey ( |
Generates a DDC key that takes into account the current settings and selected codec. |
Name | Description | ||
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GetPreloadDependencies |
Called during cooking. |