UAnimCompositeBase

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimCompositeBase.h

Include

#include "Animation/AnimCompositeBase.h"

Syntax

class UAnimCompositeBase : public UAnimSequenceBase

Constructors

Name Description

Public function

UAnimCompositeBase

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual

bool

 

ContainRecursive

(
    TArray< UAnimCompositeBase* > ...
)

This is recursive function that look thorough internal assets and clear the reference if recursive is found.

Public function Const

void

 

ExtractRootMotionFromTrack

(
    const FAnimTrack& SlotAnimTrack,
    float StartTrackPosition,
    float EndTrackPosition,
    FRootMotionMovementParams& RootMot...
)

Extracts root motion from the supplied FAnimTrack between the Start End range specified.

Public function Virtual

void

 

InvalidateRecursiveAsset()

This is to prevent anybody adding recursive asset to anim composite as a result of anim composite being a part of anim sequence base

Public function

void

 

SetSequenceLength

(
    float InSequenceLength
)

Set Sequence Length

Overridden from UObject

Name Description

Public function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object.

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