| UAnimBoneCompressionCodec::AllocateAnimData()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimCompress.h |
Include |
#include "Animation/AnimCompress.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimCompress.cpp |
virtual TUniquePtr< ICompressedAnimData > AllocateAnimData() const
Allocates the necessary anim data structure used for decompression. The engine will serialize the data in/out and bind it.