UAnimCompress::PopulateDDCKey

Called to generate a unique DDC key for this codec instance.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimCompress.h

Include

#include "Animation/AnimCompress.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimCompress.cpp

Syntax

virtual void PopulateDDCKey
(
    FArchive & Ar
)

Remarks

Called to generate a unique DDC key for this codec instance. A suitable key should be generated from: the InstanceGuid, a codec version, and all relevant properties that drive the behavior.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss