UAnimInstance::AddNativeStateEntryBinding

Sets up a native state entry delegate from state with StateName, in the state machine with name MachineName.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h

Include

#include "Animation/AnimInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp

Syntax

void AddNativeStateEntryBinding
(
    const FName & MachineName,
    const FName & StateName,
    const FOnGraphStateChanged & NativeEnteredDelegate
)

Remarks

Sets up a native state entry delegate from state with StateName, in the state machine with name MachineName.

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