UAnimInstance::GetLinkedInputPoseNode

Get a linked input pose node by name, given a named graph.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h

Include

#include "Animation/AnimInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp

Syntax

FAnimNode_LinkedInputPose * GetLinkedInputPoseNode
(
    FName InSubInput,
    FName InGraph
)

Remarks

Get a linked input pose node by name, given a named graph.

Parameters

Parameter

Description

InSubInput

The name of the linked input pose. If this is NAME_None, then we assume that the desired input is FAnimNode_LinkedInputPose::DefaultInputPoseName.

InGraph

The name of the graph in which to find the linked input. If this is NAME_None, then we assume that the desired graph is "AnimGraph", the default.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss