Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
Include |
#include "Animation/AnimInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
FAnimNode_LinkedInputPose * GetLinkedInputPoseNode
(
FName InSubInput,
FName InGraph
)
Get a linked input pose node by name, given a named graph.
Parameter |
Description |
---|---|
InSubInput |
The name of the linked input pose. If this is NAME_None, then we assume that the desired input is FAnimNode_LinkedInputPose::DefaultInputPoseName. |
InGraph |
The name of the graph in which to find the linked input. If this is NAME_None, then we assume that the desired graph is "AnimGraph", the default. |