Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
Include |
#include "Animation/AnimInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
const FBakedAnimationStateMachine * GetMachineDescription
(
IAnimClassInterface * AnimBlueprintClass,
FAnimNode_StateMachine * MachineInstance
)
Get the machine description for the specified instance. Does not rely on PRIVATE_MachineDescription being initialized