Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
Include |
#include "Animation/AnimInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
const FBakedAnimationStateMachine * GetStateMachineInstanceDesc
(
FName MachineName
)
Gets the runtime instance desc of the state machine specified by name