UAnimInstance::IsAnyMontagePlaying

Returns true if any montage is playing currently.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h

Include

#include "Animation/AnimInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp

Syntax

bool IsAnyMontagePlaying() const

Remarks

Returns true if any montage is playing currently. Doesn't mean it's active though, it could be blending out.

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