Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
Include |
#include "Animation/AnimInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
bool IsPlayingSlotAnimation
(
const UAnimSequenceBase * Asset,
FName SlotNodeName
) const
Return true if it's playing the slot animation