Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
Include |
#include "Animation/AnimInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
bool Montage_IsPlaying
(
const UAnimMontage * Montage
) const
Returns true if the animation montage is currently active and playing. If reference is NULL, it will return true is ANY montage is currently active and playing.