UAnimInstance::Montage_IsPlaying

Returns true if the animation montage is currently active and playing.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h

Include

#include "Animation/AnimInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp

Syntax

bool Montage_IsPlaying
(
    const UAnimMontage * Montage
) const

Remarks

Returns true if the animation montage is currently active and playing. If reference is NULL, it will return true is ANY montage is currently active and playing.

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