Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
Include |
#include "Animation/AnimInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
virtual void NativeUpdateAnimation
(
float DeltaSeconds
)
Native update override point. It is usually a good idea to simply gather data in this step and for the bulk of the work to be done in NativeUpdateAnimation.