Deprecated
Please use ParallelEvaluateAnimation with different signature.
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
Include |
#include "Animation/AnimInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
void ParallelEvaluateAnimation
(
bool bForceRefPose,
const USkeletalMesh * InSkeletalMesh,
FBlendedHeapCurve & OutCurve,
FCompactPose & OutPose
)