Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
Include |
#include "Animation/AnimInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
UAnimMontage * PlaySlotAnimationAsDynamicMontage
(
UAnimSequenceBase * Asset,
FName SlotNodeName,
float BlendInTime,
float BlendOutTime,
float InPlayRate,
int32 LoopCount,
float BlendOutTriggerTime,
float InTimeToStartMontageAt
)
Play normal animation asset on the slot node by creating a dynamic UAnimMontage. You can only play one asset (whether montage or animsequence) at a time per SlotGroup.