Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
Include |
#include "Animation/AnimInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
void QueueRootMotionBlend
(
const FTransform & RootTransform,
const FName & SlotName,
float Weight
)
Queue blended root motion. This is used to blend in root motion transforms according to the correctly-updated slot weight (after the animation graph has been updated).