Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
Include |
#include "Animation/AnimInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
void UpdateAnimation
(
float DeltaSeconds,
bool bNeedsValidRootMotion,
EUpdateAnimationFlag UpdateFlag
)
Update Animation code-paths, updates and advances animation state, returns whether or not the actual update should have been called immediately