Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimMontage.h |
Include |
#include "Animation/AnimMontage.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimMontage.cpp |
static UAnimMontage * CreateSlotAnimationAsDynamicMontage
(
UAnimSequenceBase * Asset,
FName SlotNodeName,
float BlendInTime,
float BlendOutTime,
float InPlayRate,
int32 LoopCount,
float BlendOutTriggerTime,
float InTimeToStartMontageAt
)
Utility function to create dynamic montage from AnimSequence