UAnimMontage::IsValidAdditiveSlot

Check if this slot has valid animation data

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimMontage.h

Include

#include "Animation/AnimMontage.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimMontage.cpp

Syntax

bool IsValidAdditiveSlot
(
    const FName & SlotNodeName
) const

Remarks

Check if this slot has valid animation data

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