UAnimSequence::AddBoneCustomAttribute

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h

Include

#include "Animation/AnimSequence.h"

Syntax

template<typename DataType>
void AddBoneCustomAttribute
(
    const FName & BoneName,
    const FName & AttributeName,
    const TArrayView< const float > TimeKeys,
    const TArrayView< const DataType > ValueKeys
)

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