UAnimSequence::AddBoneFloatCustomAttribute
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h
|
Include
|
#include "Animation/AnimSequence.h"
|
void AddBoneFloatCustomAttribute
(
const FName & BoneName,
const FName & AttributeName,
const TArray< float > & TimeKeys,
const TArray< float > & ValueKeys
)
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