UAnimSequence::AddBoneIntegerCustomAttribute
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h
|
Include
|
#include "Animation/AnimSequence.h"
|
void AddBoneIntegerCustomAttribute
(
const FName & BoneName,
const FName & AttributeName,
const TArray< float > & TimeKeys,
const TArray< int32 > & ValueKeys
)
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.