UAnimSequence::AddBoneStringCustomAttribute

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MacOS
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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h

Include

#include "Animation/AnimSequence.h"

Syntax

void AddBoneStringCustomAttribute
(
    const FName & BoneName,
    const FName & AttributeName,
    const TArray< float > & TimeKeys,
    const TArray< FString > & ValueKeys
)

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