Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
Include |
#include "Animation/AnimSequence.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp |
void AddKeyToSequence
(
float Time,
const FName & BoneName,
const FTransform & AdditiveTransform
)
Add Key to Transform Curves