UAnimSequence::AddNewRawTrack

Adds a new track (if no track of the supplied name is found) to the raw animation data, optionally setting it to TrackData.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h

Include

#include "Animation/AnimSequence.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp

Syntax

int32 AddNewRawTrack
(
    FName TrackName,
    FRawAnimSequenceTrack * TrackData
)

Remarks

Adds a new track (if no track of the supplied name is found) to the raw animation data, optionally setting it to TrackData.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss