UAnimSequence::CreateAnimation

Create Animation Sequence from the Mesh Component's current bone transform

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h

Include

#include "Animation/AnimSequence.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp

Syntax

bool CreateAnimation
(
    class USkeletalMeshComponent * MeshComponent
)

Remarks

Create Animation Sequence from the Mesh Component's current bone transform

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss