UAnimSequence::ExtractRootMotion

Extract Root Motion transform from the animation.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h

Include

#include "Animation/AnimSequence.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp

Syntax

FTransform ExtractRootMotion
(
    float StartTime,
    float DeltaTime,
    bool bAllowLooping
) const

Remarks

Extract Root Motion transform from the animation.

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