UAnimSequence::FlipRotationWForNonRoot

Flip Rotation's W For NonRoot items, and compress it again if SkelMesh exists

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h

Include

#include "Animation/AnimSequence.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp

Syntax

void FlipRotationWForNonRoot
(
    USkeletalMesh * SkelMesh
)

Remarks

Flip Rotation's W For NonRoot items, and compress it again if SkelMesh exists

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