UAnimSequence::GetAdditiveBasePose

Get Bone Transform of the base (reference) pose of the additive animation for the Time given, relative to Parent for all RequiredBones

Windows
MacOS
Linux

Deprecated

  • Use other GetAdditiveBasePose signature

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h

Include

#include "Animation/AnimSequence.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp

Syntax

void GetAdditiveBasePose
(
    FAnimationPoseData & OutAnimationPoseData,
    const FAnimExtractContext & ExtractionContext
) const

Remarks

Get Bone Transform of the base (reference) pose of the additive animation for the Time given, relative to Parent for all RequiredBones

Parameters

Parameter

Description

OutPose

[out] Output bone transforms

OutCurve

[out] Curves to fill

ExtractionContext

Extraction Context (position, looping, root motion, etc.)

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