UAnimSequence::GetBonePose

Get Bone Transform of the animation for the Time given, relative to Parent for all RequiredBones

Windows
MacOS
Linux

Deprecated

  • Use other GetBonePose signature

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h

Include

#include "Animation/AnimSequence.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp

Syntax

void GetBonePose
(
    FCompactPose & OutPose,
    FBlendedCurve & OutCurve,
    const FAnimExtractContext & ExtractionContext,
    bool bForceUseRawData
) const

Remarks

Get Bone Transform of the animation for the Time given, relative to Parent for all RequiredBones

Parameters

Parameter

Description

OutPose

[out] Array of output bone transforms

OutCurve

[out] Curves to fill

ExtractionContext

Extraction Context (position, looping, root motion, etc.)

bForceUseRawData

Override other settings and force raw data pose extraction

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